Troubled Tortugans Quest Guide - A Complete Instructional Walkthrough
The island nations of the Great Kunch have always been full of odd characters, but few are as memorable as the Tortugans-gentle turtle-folk whose town has fallen into disrepair. In this quest, your job is to help them restore their home, track down a troublesome creature, and survive a couple of naval trips along the way. Whether you prefer to progress organically or typically buy OSRS gold to speed up your account’s development, this guide walks you step-by-step through the full process, from first arrival to the final boss fight, so you can clear the quest efficiently and avoid missing any key objectives.
Getting Started: Beginning the Quest
To begin, sail to the small island located southwest of the Tempoross region. Once you arrive, speak with the Tortugan on the shore to initiate the quest. You can spacebar through the dialogue—nothing complicated here. Immediately after starting, pick up one piece of seaweed from the ground and interact with the nearby tree to shake down a leaf. Combine these two items to create a soothing mixture, then use it on the injured turtle NPC. This completes your first quick task.
With that done, return to your boat and set sail toward the southeastern coastline of the Great Kunch. Dock at the pier and speak with Floop, who will point you toward the nearby town and its leadership. Head north into the settlement and speak with either Floopa or the village elder to receive your repair checklist.
Collecting Materials: Scoots, Seashells, and Logs
Your next objective is to gather materials needed to repair the town. You will need:
· 6 scoots
· 6 seashells
· 10 jatoba logs
Luckily, everything you need is found in the same surrounding area. Scoots and seashells can be collected directly from the ground, while jatoba logs require an axe to chop the nearby trees. If you forgot your axe, don’t panic: there is a bank just north of the town center, visible on the world map. Withdraw what you need and gather the logs from the western treeline.
Rebuilding the Tortugan Town
Now return to the settlement and begin repairing the damaged structures. There are six broken spots, including:
· A pair of market stalls in the center
· Two damaged walls around the town buildings
· Additional cracked fixtures you’ll see highlighted as you walk
These are easy to miss, so double-check the middle stalls-they’re the ones most players overlook. You may need extra inventory space, so use the bank as needed. Once all repairs are complete, return to Floopa or the elder to proceed.
Tracking the Creature: Footsteps and Plant Interactions
Your next task is to track down a mysterious creature. Go to the town square and interact with the central structure. This reveals a trail of large griffin-like footprints. Follow them out of the settlement until the trail ends near three plants. Interact with these plants-one will cause the trail to continue. This segment may require trial and error, but it progresses quickly.
Keep following the footprint path until it leads you to a dungeon entrance.
Dungeon Encounter: Defeating the Griffin
Enter the dungeon and pray melee. A hostile griffin awaits you inside. High-level players won’t need food, but lower-level adventurers should bring a few staples like anglerfish. The griffin has straightforward melee-based attacks, making the fight fast and simple. Once it’s defeated, return to Floop and the elder to continue.
Final Boss Fight on Little Pearl Island
After checking in, prepare for the final battle. Bring food-a decent amount-and gear that suits your combat style. A blowpipe, shadow staff, trident, or upgraded mage/ranged setups all work well.
Board your ship and sail southeast to Little Pearl, a small island indicated on your world map. Here you’ll face a large creature that uses ranged attacks. To beat it:
· Pray Ranged throughout the fight
· Kite the boss using the large eggs around the island as natural barriers
· Avoid its special wind-burst attacks by stepping aside quickly
· Stay out of melee distance at all times
With steady movement and occasional eating, the creature goes down cleanly.
Quest Completion
Once victorious, return to the Great Kunch outpost, speak with the Tortugans, and spacebar through your final dialogue. The quest concludes here-fast, simple, and rewarding. You can now freely harvest jatoba logs, sell them on the Grand Exchange for profit, or use them for crafting if you're an Ironman, which can be a great alternative for players who prefer progression over buying cheap RS gold. Enjoy your time on the seas, and may your sailing adventures continue!
Nov-22-2025 PST